Sam Rucks
Sam Rucks
Art Director at Stone Kite, Inc.
Seattle, United States

Summary

Through nearly twenty years of game industry experience, I got my start creating stunning complete environments, world assets, and material templates within a small team to set a high bar of visual quality for AAA titles including Destiny, and Destiny 2. Later, built and directed tight-knit cooperative art teams while setting the visual bar for Destiny 2's Live Service Game over the course of many years.
Throughout early creative experience, I did everything from leading a small team of fellow artists of a shared discipline, to managing complex asset pipelines with stakeholders from external departments. Later on, in recent years, I sharpened and grew my creative communication and decision-making skills to encompass Concept and Art Direction for all areas of visual development in a given release for Destiny 2. Tracking remaining work and closing down projects at a high bar of quality, gameplay and visual, all while creating and upholding standards to create a culture of vulnerability, acceptance, and inclusion among team members.

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Skills

Environment Design3D ModelingProp ModelingMap DesignProp DesignPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
Blender
Blender
3DCoat
3DCoat
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
CrazyBump
CrazyBump
Knald
Knald
Unreal Engine
Unreal Engine
Unity
Unity
Houdini
Houdini