Destiny 2 - Shadowkeep

During Shadowkeep development, I was asked to deliver a cave for the opening cinematic. This cave would feature a performance by Eris Morn, the cave collapsing, and the apparition of the first of the Nightmares. I worked closely with Cinematics to deliver a cave matched to her Motion Capture data, and rigged a ceiling full of boulders to collapse in a visually pleasing way. All combined within a single cave environment, playing in real time in the Destiny 2 Engine.